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War thunder esp
War thunder esp






If (! DirectXWorldToScreen(forwardDotLeftTopForwardRotated, forwardDotLeftTopForwardRotatedScreenPos, (D3DX11Matricies*)esp. Vec3 forwardDotLeftTopForwardRotatedScreenPos, forwardDotRightTopForwardRotatedScreenPos, forwardDotLeftTopBackwardRotatedScreenPos, forwardDotRightTopBackwardRotatedScreenPos RotateDot(rotationMatrix, forwardDotRightTopBackward, forwardDotRightTopBackwardRotated) įorwardDotLeftTopForwardRotated += position įorwardDotRightTopForwardRotated += position įorwardDotLeftTopBackwardRotated += position įorwardDotRightTopBackwardRotated += position RotateDot(rotationMatrix, forwardDotLeftTopBackward, forwardDotLeftTopBackwardRotated) RotateDot(rotationMatrix, forwardDotRightTopForward, forwardDotRightTopForwardRotated) RotateDot(rotationMatrix, forwardDotLeftTopForward, forwardDotLeftTopForwardRotated) Vec3 forwardDotLeftTopForwardRotated, forwardDotRightTopForwardRotated, forwardDotLeftTopBackwardRotated, forwardDotRightTopBackwardRotated Void RotateString( char* source, int size)








War thunder esp